Not that Maya’s an incapable modeler, but compared to a real NURBS package it’s worlds behind in accuracy and functionality. You really want to be importing into Maya as polys, and do as little “modeling” in Maya as possible, for the sake of accuracy and ease-of-use. I can’t stress how potent Rhino is for CAD pipelines anybody without it will be severely I have not tried DirectConnect with AutoCAD/Maya yet, so I can’t say how efficient that will be. Saves me hours a week, if not ten hours outright. Sure, the shading all still needs to be redone/reassigned in Maya, but that’s generally only a few clicked in Hyperhade and a few attribute changes too, and then it’s set.Īfter years of poor CAD importation, using a powerful tool like Rhino made all the difference for me. What I need are quick and painless updates to my render workflow, and Rhino’s painless. And I don’t usually need super-accuracy the wood shaders just have to look like wood. The reason for doing this is simple the cabinet supplier might change their plans on a whim. Or maybe just shrink the resulting UVs down a little to make them fit. Upon import into Maya, you set up your shaders and since Rhino conveniently UV’s everything for you, usually the worst thing you have to deal with is a quick auto-UV, 6 planes, and then maybe adjust your texture node’s 2D placer a bit. Well ideally, in an arch/viz scene, you don’t always need objects to BE objects.
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